﻿using System;

[Serializable]
public class PlayerInfo
{
    public string name = "";
    public int win = 0;
    public int lose = 0;
    public int escape = 0;
    public int isOwner = 0;//0--成员，1--房主
    public int camp = 0;//阵营
}

//获取房间内的信息
public class MsgGetRoomInfo : MsgBase
{
    //服务端回
    public PlayerInfo[] infos;

    public MsgGetRoomInfo()
    {
        protoName = "MsgGetRoomInfo";
    }
}